I'm exhausted. It's the good kind of exhausted though, like finally lying down in your bed after weeks of traveling on vacation. Dragon Age: Origins, the new high-fantasy role-playing game from Bioware really is an epic journey to a far off land, and like anyone whose traveled abroad knows, there are plenty of rough spots and minor annoyances as you go, but looking back all you'll think about are the grand vistas, the strange cities, and the demon spawn you got to kill. With well over forty hours of play time (at least), Dragon Age: Origins is no weekend getaway. It requires commitment, endurance, a desire to learn new language and the patience to put up with some unsavory meals. In return you'll get memories that will last a lifetime (or at least until Mass Effect 2 or Final Fantasy XIII come out).
Set in a fantasy world of Bioware's own creation, Dragon Age: Origins tells a familiar but satisfying tale of evil hordes invading the mortal world, threatening to destroy all creation with their gnashing teeth and overly-spikey armor. The developers take pride in making their generic fantasy setting not totally generic. The elves are either slaves, serfs, or nomads, not scions of high civilization. The dwarves obsesses over politics and scheming and have American accents. The arch-demons are really dragons.
This article appears in Nov 18-24, 2009.
